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A Cultural Turning Point for Video Games

Myst vs DOOM

Myst and DOOM both came out in 1993.

Scroll to learn more about the fight between these two very different games, and their ongoing influence on the gaming industry.

  • Myst vs DOOM
    Setting the Stage
  • Myst vs DOOM
    Ready? Fight!
  • Myst vs DOOM
    And the winner is...

What is Myst?

Myst is an adventure puzzle game that was originally developed for Macintosh computers. Players have to solve puzzles to advance and slowly reveal the story. They are also given a choice in who to help as they progress.

Myst has consistently sold well since its release, and represented a shift in the perception of video games. It helped show games as an art form, and introduced a different sort of relaxed and idle gameplay.

myst-42
Screenshot of Myst Island. Image from mystjourney.com. Myst © 1993, Cyan Worlds.

What is DOOM?

DOOM is a first-person shooter game released for DOS, which was used on IBM PC products and is often associated with Microsoft computers. Players are a space marine who fights his way through a variety of undead and demonic enemies.

DOOM not only vastly improved the 3D model engine used for video games, but also made networked multiplayer games possible. It was the first game that allowed many people to play together from different locations, which revolutionized gameplay.

doom_ingame_1
Screenshot of Doom. Image from Wikipedia user QuasarTE. DOOM © 1993, id Software.

Both games used a first-person point of view, which had not been seen much in 1993. Both were also developed with an adult audience in mind, which was not new, but was not mainstream at the time. However, the feeling of playing the games is wildly different.

The feeling of playing each game is so different that it caused intense reactions, and inevitable comparisons. As video games became more and more a part of everyday life, the two games seemed to represent two paths forward.

The people who thought that DOOM should be the model were most excited about the networked play options that were available. For the first time, people could play with others who were not in the same room. They were also able to create their own levels and share them with others.

The argument against DOOM was that it promoted violence for the sake of violence. Given the Senate hearings of 1993-1994, many were led to believe that violent video games created violent people. This was exacerbated in 1999 by one of the Columbine High School shooters, who was an avid player of DOOM.

Players who loved Myst and wanted more games like it loved the “photo-realistic” nature of the graphics, the complexity of the puzzles, and the atmosphere created by this form of virtual reality. They felt that the future of gaming was in creating immersive worlds without the pressure of a linear story.

The argument against Myst accused it of being too static, with not enough action. Some went so far as to accuse the game of killing the entire adventure game genre.

Interestingly, the “fight” between Myst and DOOM seems to have come well after the fact. Both games were praised upon release, and spurred many copy-cats.

So which game won the cultural battle? It is hard to say.

At first glance, many would say that DOOM provided a model for video games moving forward. Games like Call of Duty and Borderlands certainly point that direction. This is probably the first thing that most self-identified gamers would think of as indicating a winner.

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Call of Duty Modern Warfare. Image © Activision.

However, idle games and puzzle games are some of the most-played games in the world. Candy Crush Saga with its relaxing and addictive puzzle atmosphere is arguably a descendent of Myst. Most people who only play mobile games do not identify as “gamers” though.

candy_crush_saga_game_setup_example
Candy Crush Saga. Image © King.

Ultimately, the battle between Myst and DOOM highlights what Americans consider the canon of video games. A literary canon has been examined in-depth for many years. Video games, as a newer medium, have not had the same sort of interrogation. It is worth thinking about what we define as a video game, why that is, and who the primary players and developers of those games are.

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